Introducing DIABLOS (Dynamic Interactive Avatar for Basic Levels of Simulation):
A Radical New Approach to Digital Human Modeling 

Limitations of Current Tools

  • High reliance on complex three-dimensional graphics rendering
  • Expensive 3D hardware acceleration required for advanced features
  • Cumbersome, data-intensive process for assessing validity
  • Limited range of costumes available
  • Sound effects are poorly displayed
  • Most human models cannot fly



A Paradigm Shift

  • Unrivaled flexibility in the generation of human forms based on application needs
  • Advanced graphical capabilities created through wetware augmented by software
  • 3D perception developed through use of 2D rendering cues
  • Continuous gradations on novice to expert transition
  • Genuine 3D created through well-tested origami techniques